It's been few months since my last article in this site. However, I don't want you to have no updates which you may have missed in from any internet sources. So now, I'm gonna share one "small yet big" thing for Blender 3D: MOTION CAPTURE SUPPORT.
Yep! There are some developers out there that have been developing support for Blender in order to have extremely affordable motion capture solutions that support Blender 3D. One that attract my attention personally is NI-MATE.
NI-MATE is developed by Delicodet Ltd., a Finland based company specializing themselves in developing application for Microsoft Kinect. Kinect? Are we playing XBOX 360 here? Heheh. You're right. Kinect is the motion controller for XBOX 360 that turns our self into the controller so you don't use the handheld controller to play Kinect supported games on your XBOX.
What good about Kinect is, it's using USB interface which is can be plugged into PC or Workstation's USB port. So, NI-MATE uses Kinect as the the motion capture device for Blender.
NI-MATE is a versatile software that turns real-time motion capture data from a supported sensor device - such as a Microsoft Kinect or similar - into two industry standard protocols: OSC (Open Sound Control) and MIDI (Musical Instrument Digital Interface). And NI-MATE is available for Windows, Mac OSX and Linux as well.
In the YouTube video below, it explains briefly about how NI-MATE works with Blender 3D. Enjoy!
Bimo Adi Prakoso, founder of Sentra Grafika Kompumedia, is an engineering-animation-broadcast industry professional and workstation evangelist. He's been in the Workstation industry since 1996, the era of SGI.