Blender has been known as the best free Open Source 3d modeling, rendering and animation software on this planet. It even surpasses commercial 3d software with its mind blowing features. Thanks to so many developers, contributors and supporters from around the world that have been continuing to develop, support and endorse Blender to the industry. It's available as multi-platform software that runs on Windows, MacOS and Linux.
The last 20 years the computer industry, engineering and design industry have been evolving so much, specially when chip manufacturers were concentrating on high clock speed and more transistors implemented in the processor to finish the job quicker. The computing magnitude drastically had risen to a point, where it needed to change its direction in the beginning of 21st century. Therefore, we started to get the introduction of multi-core and multi-threads support. In order to keep up with the changes, software architecture needed to change as well. At that time, I was still concentrating to speed up rendering time, utilizing any available resources in the network using parallel distributed rendering.
But now, everything has changed. Multi-core, multi-threads, parallel computing and even distributed computing have been common things. The birth of GPUs had completely changed the game on how we process the data as well as getting the results almost instantly. And today, it's well known as accelerated computing.
Bimo Adi Prakoso, founder of Sentra Grafika Kompumedia, is an engineering-animation-broadcast industry professional and workstation evangelist. He's been in the Workstation industry since 1996, the era of SGI.